Contributing Patches to Gambit Source Code
From Gambit wiki
Revision as of 04:35, 23 October 2008 by WikiSysop (Change procedures for git SCM.)
Each developer uses a local copy of the central repository. The copies can be edited independently using any tool (editors, utility programs, etc). When a developer completes making a set of related changes they are recorded as a commit. The developer can submit these changes to the Gambit maintainers as a patch. If the patch is accepted then it will be applied to the repository by the Gambit maintainers and will become part of the central repository.
This page only gives the main procedures and git commands that are needed to manage the local copy of the central repository. Please read the git tutorial for typical usage instructions.
Git was created for the development of the Linux kernel, and is sometimes preinstalled on Linux distributions. Prebuilt distributions of git and a source code distribution are available here. Please follow the installation instructions on the git web site.
To simplify usage of git the git configuration file $HOME/.gitconfig should be created and contain at least your username. There are many settings that can be specified such as the editor to use for entering the comment attached to a commit. For example, to use emacs:
[user] name = Marc Feeley email = firstname.lastname@example.org [core] editor = emacs -nw [color] ui = auto
Obtaining a local copy of the Gambit source code
The best way to obtain a local copy of the Gambit source code is to download and unpack a recent source code release. You need the developer version, which has a -devel in the tarball name. Normally the most recent source code release should be downloaded and you need at least v4.3.0 (the first version to support git). After that you can use the make update command to update your local copy with all the changes committed to the central source code repository.
wget http://www.iro.umontreal.ca/~gambit/download/gambit/v4.3/source/gambc-v4_3_0-devel.tgz tar zxf gambc-v4_3_0-devel.tgz mv gambc-v4_3_0-devel gambit
Note that in anticipation of making changes to the source code the directory has been renamed to gambit to avoid thinking it is a pristine copy of a particular release.
The system should then be prepared for modifications of the Scheme source code by creating a compiler for bootstrapping:
cd gambit ./configure make bootstrap
This will create the gsc-comp compiler, which is executed when a Scheme source code file in the Gambit system must be compiled following a change.
Synchronizing with the central source code repository
The local source code files can then be updated to contain the latest commits on the central source code repository with the command:
This will call the git fetch and git checkout commands in a loop, so that the Gambit compiler for each release between the local copy's release and the most recent release are built in succession. This is necessary because the Gambit system is bootstrapped with itself, and to compile the runtime system for a specific version the Gambit compiler for that version must be used. If for some reason you need to do this manually the following procedure should be used. Assuming the local copy is currently at release v1.2.3 and that v1.2.5 is the most recent release, do this:
git checkout v1.2.4-bootstrap make bootstrap git checkout v1.2.4 make clean bootstrap git checkout v1.2.5-bootstrap make bootstrap git checkout v1.2.5 make clean bootstrap git checkout master make bootstrap
Note that the latest source code may be unstable. It is wise to check that it passes basic consistency checks by running the command make check.
The local source code files can be updated to a specific version with the git checkout command.
git checkout v4.2.1
After this command it is not possible to build Gambit with a make because the local gsc-comp is not the appropriate version to compile the runtime system. One way around this problem is to download the release for that version in a different directory, do a make bootstrap in that directory, and then copy gsc-comp back here.
Creating a commit
A source code change may simply be modifications of existing files, deletions, and addition of new files. If a new file has been created git should be informed by entering:
git add newfile
After making a set of related changes it is customary to review which files have changed by executing the command:
If all checks out, a commit is created with the command:
This command will pop up an editor to compose a comment describing the nature of the patch. Please use a short but descriptive comment on the first line of text entered.
To get a list of the commits (starting with the latest, i.e. the HEAD) use:
Contributing a patch
A patch file can be created using the git diff command. To include only the most recent commit use:
git diff HEAD~1 > my-patch
A range of patches can be specified like this:
git diff HEAD~7..HEAD~3 > my-patch
The patch file can then be submitted to the Gambit maintainers by sending the file by email to email@example.com. For example:
mail -s "[PATCH] ,b command fix" firstname.lastname@example.org < my-patch
Releasing a new version of Gambit
This section contains some notes for the Gambit maintainers. It explains the steps to follow to release a new version of Gambit. The steps must be followed carefully or you may end up with a wedged system!
Assume the latest release of Gambit is v1.2.3 and the new release will be v4.5.6. Because Gambit is bootstrapped with itself, releasing a new version of Gambit is a two step process. The Gambit compiler must first be modified so that it generates C code which references the gambit.h file version v4.5.6. Then the gambit.h file, configure.ac file, and other files with an embedded version number must be updated so they refer to version v4.5.6.
1. Creating a Gambit compiler for version v4.5.6
Make sure you have a working bootstrap compiler (gsc-comp) and save a copy just in case:
make check make bootstrap cp gsc-comp gsc-comp.old
Now modify the definition of compiler-version in the file gsc/_parms.scm so that it refers to v4.5.6 (using a single integer encoding of the version number):
(define (compiler-version) 405006) ;; 100000*major + 1000*minor + revision
Now create the new bootstrap compiler and commit the change with an easily identifiable comment:
make bootstrap git commit -a -m "[COMPILER CHANGES NEEDED FOR v4.5.6] Changed version in compiler" git tag v4.5.6-bootstrap
Note that at this very point the new compiler will not pass the tests because the runtime still expects the old version number.
2. Upgrading the runtime files from version v1.2.3 to v4.5.6
For the C files generated from Scheme files the version numbers can easily be upgraded by compiling them from scratch using the new Gambit compiler. This will be done automatically by a make after a make clean. The other changes to the files are made by running the script misc/changev (this must be done first because it changes the file configure.ac which produces the configure script which must be run again).
misc/changev 102003 405006 make clean ./configure make make check # will fail test5 because version numbers have changed mv tests/mix.c tests/test5.ok make check # this time all tests should pass git commit -a -m "[RUNTIME CHANGES NEEDED FOR v4.5.6] Changed version of runtime using misc/changev" git tag v4.5.6
3. Creating prebuilt installers for version v4.5.6
To create prebuilt installers for Mac OS and Windows you need a Mac with Xcode and Parallels workstation with Windows and the MinGW and Microsoft Visual C Express environments. The following command will build all variants of the installers (it takes about 2 hours in total):
If no errors were reported then you can upload the new release to the Gambit repository using:
This will automatically send an announcement on the Gambit mailing list. You must manually update the main page of the Gambit Wiki so that it refers to the latest version.
Step 1 and 2 in the above instructions are executed with the change-version make target:
make NEW_VERSION=v4.5.6 change-version
Alternatively, the new-revision, new-minor, or new-major make targets can be used to compute the new version number from the current version by incrementing one of the version number fields: